An anonymous developer attending a Sony event has spoken with Eurogamer about the NGP describing the handheld as "...a developer's dream – Sony is finally doing the things developers have been crying out for for years."
Although some studios have had their hands on dev kits for quite a while the source spoke of "late shipments from Japan" although SCEE are working to rectify this with the final dev kits that are coming in being the first to have the final GPU in them."
The source told Eurogamer that they saw "the WipEout HD PS3 engine running on PS3 [sic] with no changes to the art platform. That means full resolution, full 60 frames per second. It looks exactly the same as it does on PS3 – all the shader effects are in there."
The studio confirmed that "all games at launch available on flash [storage] would also be on PSN," and that cross-platform development will be made easy as "Any shaders for PS3 stuff will just work. We won't have to rewrite. What would have taken two-to-three months before looks like it could take just one-to-two weeks now. The architecture is obviously different, but it's the same development environment."
Hardware was also praised, "The touch pad on the back is fantastic. It does feel second nature, like you're having a real impact on the world."
"Sony has made it completely developer-centric this time. [The development kit] is really simple to plug in and use. It opens direct in Windows Explorer and you can see all systems on a network – so you could, for example, update the firmware of multiple NGPs at once.
A PS3 dev station can take three hours to set-up. This looks like it will take under 20 mins. It just makes everything easier – they've really thought about it this time".